![]() ![]() It's a pretty clever use of the stock D6 rules to handle a super hero setting. There are two sample characters included, Spider-Man and Wolverine, which gives you an example of how the rules work. ![]() Strange or Jean Grey who have magical or psionic powers you just use the Magic and Psionic rules from D6A. Two new powers are included, Wall-Crawling (3) and Power Cosmic (15). Players are encouraged to add new abilities, but the stock list works surprisingly well for most super heroes. Instead the game just uses the Special Abilities form the D6A rules. The most surprising part is that there isn't a new system for handling super power. There are also new rules for Popularity which are somewhat like the Reputation rules in Mekton Z. Fate Points work the same, but are now called Karma points like in the old MSH game. The biggest change is that the D6A attributes (which were the same as the Legend ones, BTW) are replaced by the FASERIP attributes from TSR's old Marvel Super Heroes Roleplaying Game. Anyway, the game is not based on the Legend rules, but on a slightly modified version of D6 Adventure. ![]()
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